
The noise function was further improved by Perlin in 2002, where he introduced the “simplex noise”.

Perlin noise is a type of gradient noise that was introduced and published by Ken Perlin in his paper “An image synthesizer” in 1985. I’ve also explored the “anatomy” of a Perlin noise simulation and created various visualizations of it. I’ve interpreted the fractal map as a discrete force/displacement field and moved random particles on it by applying this well-defined force/displacement on them. I’ve implemented the “classic” Perlin noise generation algorithm and created a fractal noise map by stacking several Perlin noise maps on top of each other. This project work was made for my course “Modern Computational Methods in Physics 1” at ELTE in the second term of the semester 2020-2021.
